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Ebru Sanatı: Geçmişten Günümüze STEAM Eğitiminin Renkli Yolu (D.7.3-blog post)

Gülcan KAPLAN Scientix elçisi, EDUSIMSTEAM mentörü, Fizik öğretmeni, STEM eğitimcisi E-mail: gulcankaplan1303@gmail.com Özet EDUSIMSTEAM Projesi, çok disiplinli öğrenme modelini destekleyerek sanat ve bilimin de dâhil olduğu STEAM eğitim yaklaşımını teşvik etmektedir. Sanat ve bilimin birleştiği bu yaklaşım, öğrencilere yaratıcı düşünme ve problem çözme becerileri kazandırmayı hedeflemektedir. Geleneksel Türk sanatı olan ve kültürün nesiller boyu aktarımıyla…

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STEAM Eğitimi Örnek Deprem Modülü (D.7.3-blog post)

Mustafa Talha SOYSAL Özet: Bu bölüm, STEAM (Science, Technology, Engineering, Art, Mathematics) eğitimi kapsamında geliştirilen bir örnek deprem modülünü incelemekte ve tanıtmaktadır. Günümüzde bilgiye erişimin kolaylaşmasıyla birlikte 21. yüzyıl becerilerinin, özellikle problem çözme, eleştirel düşünme, yaratıcılık, girişimcilik ve inovasyon gibi becerilerin geliştirilmesi önem kazanmıştır. STEAM eğitimi, bu becerilerin geliştirilmesini amaçlayan disiplinler arası bir yaklaşım sunmaktadır.…

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Analysis for Strategy Development  for STEAM (D.5.1)

New Release: EDUSIMSTEAM Implementation Guide for Policymakers and Practitioners October 2, 2023 In a significant milestone for the world of education, the highly-anticipated "EDUSIMSTEAM Implementation Guide for Policymakers and Practitioners" has been released. This comprehensive report, marked as Deliverable D.5.1 within Work Package 5 of the EDUSIMSTEAM project, is set to become a valuable resource…

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Local Meetings for Policy Making (D.5.2)

EDUSIMSTEAM Project Successfully Completes Focus Group Meetings with Key Stakeholders October 2, 2023 In a significant step toward advancing STEAM (Science, Technology, Engineering, Arts, and Mathematics) education on a national level, the EDUSIMSTEAM project has successfully conducted a series of focus group meetings with key stakeholders. These meetings, organized as part of Task 5.2 within…

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Meeting for Scenarios (D.3.2)

International Collaboration and Progress in Education: EDUSIMSTEAM Project Meeting Recap October 2, 2023 In a global effort to reshape the landscape of education, the EDUSIMSTEAM project is making significant strides in enhancing STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning scenarios. The most recent transnational project meeting, held on March 4, 2021, brought together a…

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Learning Scenarios for Schools (D.3.1)

Exciting New Book Released: "EDUSIMSTEAM Learning Scenarios" Offers Innovative Insights October 2, 2023 In the ever-evolving landscape of education, a groundbreaking new book has emerged, promising to reshape the way we think about learning scenarios. Titled "EDUSIMSTEAM Learning Scenarios," this report represents a collaborative effort from a diverse group of authors and organizations, with the…

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International EDUSIMSTEAM Innovative Practices and Policy Making in STEAM Education Conference was held and Proceeding Book is published! (D.7.5)

The International EDUSIMSTEAM Innovative Practices and Policy Making in STEAM Education Conference, which took place in Santiago De Compostela, Spain between 23-24 May 2023, was a significant event that aimed to promote and advance the impact of the project on an international scale. The primary objective of the conference was to facilitate a platform where…

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Training Framework and Design (D.2.1)

The project, “Fostering STEAM Education in Schools” (EDUSIMSTEAM), promotes an effective STEAM approach in education and develops the related teachers’ skills and curriculum. This paper aims to propose a framework which is oriented toward r-learning and can be used in other educational areas as well. Educational STEAM programs and methodologies, such as educational robotics, can…

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